﻿# Commands that allow conditional checks via State Info
JumpTable
 ArgE is StateInfo
    
InvokeAttackBehavior
InvokeBulletBehavior

AddSpEffect_Multiplayer
AddSpEffect
 Indirectly, via invocationConditionsStateChange1 (Trigger on State Info [1])
 TAE sets the SpEffect, the SpEffect only triggers if the specified State Info is present.
 
SpawnOneShotFFX_Ember
SpawnOneShotFFX

Wwise_PlaySound_ByStateInfo

ActivateJumpTableEarly